

On the other hand, to get Monk stunlocking, you have to have a Monk in your party. Control spells are simply better because 1) you're not dependent on landing an attack to decide when to try to control, 2) control spells often have secondary effects with no saves, 3) control spells are usually persistent, 4) control casters can often tailor their spells to the enemy's weaker saving throws, and 5) control casters usually have good options outside of control they can use. And it is a complete waste in encounters with many, weaker enemies.Ĭompare that to the other classes you typically look to for control, wizard and druid, and it really isn't even comparable. And you're only going to struggle more and more the more difficult the enemy / encounter. You can get lucky, but you can also get unlucky and achieve nothing with your ki. Looking at the Young Blue someone mentioned before, that means that creature still has an average ~56% chance of not being stunned. The system seem to be balanced around a ~65% hit rate, which means that 3 APR, on average, is only going to leave you with 2 chances to stun.

A lot of dangerous enemies have good con saves and con is rarely a dump stat for monster stat blocks, meaning that you're increasingly running into the problem that the enemies that you really need to stun will drain your resources to do so. Of course, this burns through ki very quickly, which is part of the problem - stunlock is so good that using ki for anything else is a waste. Of the above subclasses, The Way of Freedom is the one to watch out for, since (if my maths is right) it gets 5 chances to stun (with advantage on attacks) per round from level 11. That makes them very reliable - much more so than a save-or-suck wizard, who can only let off one spell per round. The thing about monks is they get LOTS of attacks (at least 3). Which is a major design problem with 5e, because a lot of control spells are very reliable. So it seems you got very lucky (which happens), and there's nothing wrong with playing high risk characters, but Stunning Strikes doesn't seem very reliable to me. And you only get to try to stun the creature if you land an attack, so there is RNG even on when you can try to crowd control. Even having a 20 wisdom score only improves it to 1/3 chance to stunning. That's 75% chance of wasting the ki, or on average 4 points of ki per stun on this creature. That means a Young Blue has to roll a 6 or higher to succeed. Assuming a wisdom of 16, that is a DC check of 14 (8+3+3). I only found "Young Blue Dragon", so I am assuming that is what you meant (and not the wyrmling), who have +8 con saves.Ī lvl 6 monk has +3 proficiency.

Spells tend to be reliable for effects like "restrain (save) + difficult terrain (no save)", so they aren't entirely wasted. I am thinking more about the reliability. A level 6 monk managed to stunt an adolescent blue dragon on the first hit, with a barbarian and a paladin who reduced him to 10 PV right behind (yes, my players are nags without finesse). I can only give you the example of my paper role-playing game table.
Reach weapon stunning strike 5e free#
At least that is resource free and can build everything into one stat (strength (athletics)) as opposed to two (dexterity and wisdom), and typically targets something most monsters are fairly bad at (athletics and acrobatics).Īs Frostyfardragon said, it's very effective. Honestly, from a risk/resource/reward standpoint, I think Stunning Strike is probably only on par with grappling/shoving. The other issue is that monks are very very good at stun-locking bosses (and burning through Legendary Resistance).Īre they? I always found Stunning Strike to be very unreliable, because it takes its DC from Wisdom, uses Dexterity for the attack roll and targets Constitution, which most boss type enemies tend to have pretty good scores in.
